GZG List archives -- October 2006

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RE: [GZG] Re: Full Thrust Playtest? (Simon White)



Vince,

 

   That’s exactly why I never let folks design their own ships and stick strictly to the FB1/2 ships and a few variants thereof.

 

                                     Bob

 


From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx [mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of VinsFullThrust@xxxxxxx
Sent: Saturday, October 28, 2006 7:12 PM
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: [GZG] Re: Full Thrust Playtest? (Simon White)

 

In a message dated 10/28/2006 1:11:21 PM Eastern Daylight Time, oerjan.ariander@xxxxxxxxxx writes:

> OK. FWIW the SV designs shown in FB2 are rather poor compared to what can
> be built under the SV ship design rules, so if you've only built a few
> designs of your own you might not have experienced just how powerful
> *optimized* SV designs are.

Yes, anyone can "build" a more powerful ship then the books use. SV, Phalon, NSL, hell even the ESU. Yes, One of the designed I toyed with on the SV was a BB that could lob 2 die at 72" (6ft), which in close range is equal to a pickle barrel of dice      LOL

 

At the same token, I biult an NSL Dreadnought with 12 class 3 beams. Again, pick every d6 you can find and start throwing. An ESU Battleship that has like 60 hull boxes.

 

For shits and giggles, I toyed the designs from the books to put Wave Guns and Nova Cannons and cloaking feilds on DDs andsuch. Just to see what it would look like.

 

Ok, here is my question now:

After reading through the books and all. The books encourage you to make all designs and say to feel free to toy and play around with options and such. So with that in mind, what is wrong with me and my group here in Cleveland liking the SV they way they and usign them as such?  After all, out main ouitlook is that humans are not exactly the center of the universe in technology and while we have the ability to adapt and oversome heartaches and defeats. You will ot always defeat an alien race in straight face to fact combat. Why the invention of "TACTICS" comes in to play. Out manuevering your enemy, Out numbering your enemy, and of course the final factor in all hames, luck of the die rolls. So why am I so wrong for liking the present designs and using them as they are put?

 

Vince

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