GZG List archives -- October 2006

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Re: [GZG] Re: Full Thrust Playtest? (Simon White)



In a message dated 10/28/2006 7:48:31 AM Eastern Daylight Time, oerjan.ariander@xxxxxxxxxx writes:

>After all, they are not using breakers made in the 1920s to operate a
>nuclear power reactor.. Makes them a powerful foe.

If they are more powerful, they should cost more points to reflect that
power. As it is now, the SV ships cost *less* than other ships of the same
TMF... as the saying goes, "quantity has a quality all of its own" :-/
 
I would agree the NPV value are lower then they should actually be. With
that thought in mind, I have already begun toying with the NPV values and see how they match up in single combat then small fleet combat and then of course
large fleet use


>Having run game, at conventions, including ECC GZG, SaVasku have never
>been as powerful as you talk about them. I personally see no need to
>hinder them.

Do you design your own SV ships along the lines John described, or do you
stick to the designs from FB2?
I had built one or two, but decided to stick strictly with the book version for the
main reason of them being living entities. More brown and aging then be9ng "built" in the sense of what Kravak and humans do when they build new ships or custom classes.
 
 
Vince
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