GZG List archives -- October 2006

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Re: [GZG] Full Thrust Playtest



Also the test group needs to provide regular updates on progress even if it is "no progress this month".

That's a valid point. And the playtest group would like to be progressing faster than we have been, but a couple of key members have "a life", whatever that is....


You need a fighter heavy fleet to go up against the "basic ships" from fleet book one.

Yep, we have that. If you look in the archives for "soap bubble carrier" I imagine you'll find it.


In our games we found that EMP weapons as written are very powerful. Hit the ship with 3 hits and every system is knocked out on a 4+ threshold check.

Not "every" system--mainly engines, screens, and FCS.
I believe I mentioned in the previous post that EMP is one of those weapons where the firer often feels it's too weak while the target feels it's too strong. How many times did your group play with EMP-as-written before changing it?


Specific hits can be allocated against any system the sensors can identify. BTW organic ships really hate EMP weapons.

Yeah, they would, particularly if you can specify their power systems. I don't play the SV, so I've passed that on to the test list for specific consideration. Good catch.


Because we don't use standard FT rules our groups games don't make for good playtest games.

If you did get copies of our rues and are interested in seeing reports of our games we should be able to provide you with quite a bit of information.

If it's not using standard FT, I'm not certain how helpful it would be.


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