GZG List archives -- October 2006

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Re: [GZG] Re: Full Thrust Playtest? (Simon White)



> But the general consensus in our group is that the SV ships are boring to
> design and play with you trend towards a design of ship which is a
> generalised cruiser  drone womb, pod launcher some stinger nodes and about
> a 2-2-1 division of the rest of the mass between hull generators and
> armour. This is a reflection that the SV seem to have ships that are
> generalists rather than the big variations you get in human tech ships.
>
> For larger ships the other option is to make a carrier with 3 drone wombs,
> that is about all the effective options.
>
> It's not worth the dead weight to try and put screen nodes in under the
> current format.

I have to agree with that a bit. My designs tend towards a generalist
cruiser with a stinger node, a pod launcher, a drone womb, and then about
the 2-2-1 division above. I must admit. It does save on making SSDs ;-)

Jaime

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