GZG List archives -- October 2006
Re: [GZG] Re: Full Thrust Playtest? (Simon White)
I don't have the time to spend writing a lot of house-rules and
playtesting them, etc... So when I buy a set of rules (which I and my
gaming group did, when one had to buy FT). I want them to be complete,
ready and playable and near-balanced. It's what I pay for when I buy rules.
FT's rules aren't balanced. They have some serious breakage in certain
areas that has caused my gaming group to eschew FT in favor of other
space-ship combat rules that I'll neglect to specifically name here.
Thats just the fact of things in my gaming group, I don't intend that to
be a "bash" on GZG. It's a good company, and you won't hear me saying
otherwise.
FT-III, insofar as it's intended to fix breakages in the rules, would
give me something to look at and consider rules-wise. It might get my
gaming group back into FT. So there's one perspective on what the point
is for at least a few people in publishing new rules mechanisms.
I haven't stopped using GZG ships though, neither has the rest of my
group, and I'm still selling GZG ships at conventions. That's the
beauty of GZG's products. No lock-in to either the figures or the rules.
--Flak
john tailby wrote:
<<<SNIP>>>
With all the full thrust gaming groups taking their rules off in
different directions and the game essentially being open source for so
long is there really any point in publishing new rules mechanisms?
Different gaming groups have taken their version of the game and run
with it so it's not really one game any more but thousands of different
versions.
John
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