GZG List archives -- October 2006

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Re: [GZG] Re: Full Thrust Playtest? (Simon White)



I don't have the time to spend writing a lot of house-rules and playtesting them, etc... So when I buy a set of rules (which I and my gaming group did, when one had to buy FT). I want them to be complete, ready and playable and near-balanced. It's what I pay for when I buy rules.

FT's rules aren't balanced. They have some serious breakage in certain areas that has caused my gaming group to eschew FT in favor of other space-ship combat rules that I'll neglect to specifically name here. Thats just the fact of things in my gaming group, I don't intend that to be a "bash" on GZG. It's a good company, and you won't hear me saying otherwise.

FT-III, insofar as it's intended to fix breakages in the rules, would give me something to look at and consider rules-wise. It might get my gaming group back into FT. So there's one perspective on what the point is for at least a few people in publishing new rules mechanisms.

I haven't stopped using GZG ships though, neither has the rest of my group, and I'm still selling GZG ships at conventions. That's the beauty of GZG's products. No lock-in to either the figures or the rules.

--Flak

john tailby wrote:
<<<SNIP>>>
With all the full thrust gaming groups taking their rules off in different directions and the game essentially being open source for so long is there really any point in publishing new rules mechanisms? Different gaming groups have taken their version of the game and run with it so it's not really one game any more but thousands of different versions.
John
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