GZG List archives -- October 2006

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Re: [GZG] Re: Full Thrust Playtest? (Simon White)



Hi

We have been playing several campaigns of Full Thrust involving up to a dozen players over the last 2-3 years.

We use home brew fleets often inspired by a particular SciFi universe.

During this process we modified the rules and eventually codified them into one version.
We incorporated a number of weapon systems from the websites and some we made up as a group ourselves.


One thing that has become apparent is that the Organic tech ships as they stand need some rework. Many of the systems are same mass as for a standard tech ship but then require the same mass of generators to use. It's not economic to mount screen generators on an organic ship because ti takes 20% of the ships mass to make them work. So after several players have designed ships in our campaigns no one uses screens at all.

The thing we found 2 powerful is the ability of organic ships to fire all their power out of one stinger node in any arc. It's very powerful when the ship can get 360 coverage for 4 mass and fire all its firepower backwards while it cruises away from the enemy.

Has anyone done any battle reports with biotech ships that suggest that screens and other defensive systems are effective compared to buying more hull, and generators. This is also an effective defence because if the enmy dies quicker they can't fire back.

Thanks

John


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