GZG List archives -- October 2006
[GZG] beta fighter rules--my impression
Laserlight wrote:
b) REPORT whether you hated the new rules, love them, or don't care. If you
love them, we'll assume it's because they fix the massed-fighters-problem;
if you hate them, tell us why.>>>>>>>>
I for one am a proponent of the beta fighter rules.Have tried the original
version and found them to be too much "either/or"--either not enough to make
a difference or massed groups of them were overwhelming!
Now I tend to play with no more than 4-5 fighter groups per side in my solo
FT games and found they have been an effective weapons system.For example I
played the New Vilnius scenario recently (found at the Schild en Vriend
website) using "traditional" wet navy tactics for fighters
(interception,escort,and attack) and they played a significant part in the
game;the Xirin fighters escorted their torpedo flight to the target (a CVL)
and kept the Human interceptors tied up long enough for the surviving torp
fighters to deliver the decisive blow to destroy the CVL for the victory.
Also like the further differentiation in fighter types+their effects,plus
how Evasive Maneuvers can be used to offset PDF fire.The best change is how
various other weapons can be used in PDF role.Still not clear about use of
larger beams as PDF.
The only thing I did not like about the beta fighter rules were the format
of how they were written (know they were posted to the list though.) Looking
at the printout of beta rules is quite confusing trying to find out
something,so that really needs to be cleaned up.I did break it down into
more easily readable subdivisions (easier for me anyway);did this by
copy+paste the turn sequence onto one Word doc,with the weapons summary on
another doc.Just made 2 smaller printouts but it is easier to consult (am an
ASL fanatic so multiple charts is easy for me--maybe not for all folks
though.) Can send them to anyone interested.
One thing I would like to see is some sort of optional fighter morale rule
for use with the beta fighter rules.I did like that from MT!
I seriously hope these will be an integral part of FT3 as this is the one
area that needed to be improved over the original and the beta rules are a
vast improvement,IMHO.
Thanks,
Mark
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