GZG List archives -- October 2006

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Re: [GZG] Mixing Tech... FT



I am having a few questions about Full Thrust. Anyone who can help, it would be most kind...

QUESTION: Has anyone mix alien tech and human tech, if so, how does one go about compinsating for the NPV values?

Advanced drives don't seem to be a problem. I believe though that they are most appropriate for very high tech aliens, like Babylon 5 Minbari White Stars and Shadows. I can't think of any human ships in science fiction that zip about with that kind of agility. Possibly some 'big fighters' like the Millennium Falcon.

Phalon layered armour: I've been thinking about using this
for the Liberator in a Blakes 7 scenario, but haven't tried
it yet.

Others: ack! no!


QUESTION: Has there been any work done to add asteroids or moons or such to games for blocking fire and sight?

Around here in Canberra the general rule is that if you can't draw a line between ship posts without hitting the asteroid, you can't shoot.

QUESTION: How any work been done to adding Sa'Vasku?

Doesn't human arithmetic work with Sa'Vasku? :-) OK, sorry, being frivolous. But I'm not sure what you're asking.

	cheers,
	Hugh
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