GZG List archives -- October 2006
Re: [GZG] Mixing Tech... FT
I am having a few questions about Full Thrust. Anyone who can help,
it would be most kind...
QUESTION: Has anyone mix alien tech and human tech, if so, how
does one go about compinsating for the NPV values?
Advanced drives don't seem to be a problem. I believe though
that they are most appropriate for very high tech aliens, like
Babylon 5 Minbari White Stars and Shadows. I can't think of
any human ships in science fiction that zip about with that
kind of agility. Possibly some 'big fighters' like the
Millennium Falcon.
Phalon layered armour: I've been thinking about using this
for the Liberator in a Blakes 7 scenario, but haven't tried
it yet.
Others: ack! no!
QUESTION: Has there been any work done to add asteroids or moons
or such to games for blocking fire and sight?
Around here in Canberra the general rule is that if you can't
draw a line between ship posts without hitting the asteroid,
you can't shoot.
QUESTION: How any work been done to adding Sa'Vasku?
Doesn't human arithmetic work with Sa'Vasku? :-) OK, sorry,
being frivolous. But I'm not sure what you're asking.
cheers,
Hugh
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Wed Nov 01 02:07:47 GMT 2006