GZG List archives -- October 2006
RE: [GZG] "Realistic" Mercenary TO&E [SEC=UNCLASSIFIED]
Its unusual to actually game this out, as the more players, the slower the
game (in general).
Mercenary unit composition would tend to be a "rock-papers-scissors"
situation when they fight each other, due to wild variances in equipment and
affordable losses (an all infantry force with disposable anti-tank weapons
can afford huge losses in manpower compared to a tank force, but the tankers
would be receiving much higher pay to cover potential losses).
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
Eli Arndt
> Sent: Thursday, October 19, 2006 9:02 AM
> Subject: RE: [GZG] "Realistic" Mercenary TO&E
>
> Has anyone ever played games with assets from multiple merc
> units fighting alongside each other? I ask this because in
> my quest to build forces, I have ended up creating vehicles
> and troops of varying style.
>
> Eli
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