GZG List archives -- October 2006
RE: [GZG] "Realistic" Mercenary TO&E
But the Slammers were a Regiment. IIRC there was usually at least a
Battalion in the AO.
Michael Brown
mwsaber6@xxxxxxx
-----Original Message-----
From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx
[mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of John K Lerchey
Sent: Wednesday, October 18, 2006 2:20 PM
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Subject: RE: [GZG] "Realistic" Mercenary TO&E
Yes, but in some settings, you might have a battalion or a division, but
only field a company to a contract. If you're doing work on a world with
a small mining colony, and you job is to be a show of force, you might
only be sending in a company (not that I would take such an assignment!).
So replacements may be available, but they may not be *readily* available.
In the Slammers books, they often recruited locally to replace losses.
Doesn't help in during the contract period, necessarily, but it did allow
them to sustain their force long-term.
Just some thoughts.
J
John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University
On Wed, 18 Oct 2006, Michael Brown wrote:
> I think that Company size Merc units are too fragile. To be sustainable
> they need to be at least a Battalion (+), especially for more mechanized
> units. Using a rule of 40% loss makes a unit combat ineffective; a
company
> can only have @ 30 casualties or 4 vehicle losses before they are out of
the
> fight. A Battalion can at least rotate a company in and out of the line.
>
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>
>
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> Michael Brown
>
> mwsaber6@xxxxxxx
>
>
>
> _____
>
> From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx
> [mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Eli Arndt
> Sent: Wednesday, October 18, 2006 12:48 PM
> To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> Subject: [GZG] "Realistic" Mercenary TO&E
>
>
>
> Some recent comments made in a reply to the new 15mm Vehicle announcement
> have got me to thinking, ?What is a ?realistic- way to do sci-fi mercs?
The
> usual tendency seems to be to try to recreate one of the great merc units
> from books and other games ? Hammer?s Slammers, Wolf?s Dragoons, etc. But
> are these units representative of what we think merc units would be? Is
> there a way to build less amazing, but still effective mercenary units?
Is
> so, what are people?s thoughts on them?
>
>
>
> Some ideas I have had are ?
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> 1) An all infantry force with no armor but a good number of man-portable
> anti-tank weapons.
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> 2) Conventional mobile infantry force with mid-tech resources.
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> 3) Small, but elite and hi-tech unit of combat walkers.
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> These are just off the top of my head.
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> Thanks,
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> Eli
>
>
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