GZG List archives -- October 2006
Re: [GZG] "Realistic" Mercenary TO&E
In the DMC books they often field a company on a training mission. When the problem occurs that company is often called upon to be the backbone of the force they have just trained.
Of course this is always a contract amendment.
Roger
On 10/18/06, John K Lerchey <lerchey@xxxxxxxxxxxxxx> wrote:
Yes, but in some settings, you might have a battalion or a division, but
only field a company to a contract. If you're doing work on a world with
a small mining colony, and you job is to be a show of force, you might
only be sending in a company (not that I would take such an assignment!).
So replacements may be available, but they may not be *readily* available.
In the Slammers books, they often recruited locally to replace losses.
Doesn't help in during the contract period, necessarily, but it did allow
them to sustain their force long-term.
Just some thoughts.
J
John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University
On Wed, 18 Oct 2006, Michael Brown wrote:
> I think that Company size Merc units are too fragile. To be sustainable
> they need to be at least a Battalion (+), especially for more mechanized
> units. Using a rule of 40% loss makes a unit combat ineffective; a company
> can only have @ 30 casualties or 4 vehicle losses before they are out of the
> fight. A Battalion can at least rotate a company in and out of the line.
>
>
>
>
>
>
>
>
>
> Michael Brown
>
> mwsaber6@xxxxxxx
>
>
>
> _____
>
> From:
gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx
> [mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Eli Arndt
> Sent: Wednesday, October 18, 2006 12:48 PM
> To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> Subject: [GZG] "Realistic" Mercenary TO&E
>
>
>
> Some recent comments made in a reply to the new 15mm Vehicle announcement
> have got me to thinking, "What is a –realistic- way to do sci-fi mercs" The
> usual tendency seems to be to try to recreate one of the great merc units
> from books and other games – Hammer's Slammers, Wolf's Dragoons, etc. But
> are these units representative of what we think merc units would be? Is
> there a way to build less amazing, but still effective mercenary units? Is
> so, what are people's thoughts on them?
>
>
>
> Some ideas I have had are –
>
>
>
> 1) An all infantry force with no armor but a good number of man-portable
> anti-tank weapons.
>
>
>
> 2) Conventional mobile infantry force with mid-tech resources.
>
>
>
> 3) Small, but elite and hi-tech unit of combat walkers.
>
>
>
> These are just off the top of my head.
>
>
>
> Thanks,
>
>
>
> Eli
>
>
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Wed Nov 01 02:07:46 GMT 2006