GZG List archives -- October 2006

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[GZG] Mercenary units



Some recent comments made in a reply to the new 15mm Vehicle announcement
have got me to thinking, "What is a -realistic- way to do sci-fi mercs" The
usual tendency seems to be to try to recreate one of the great merc units
from books and other games - Hammer's Slammers, Wolf's Dragoons, etc. But
are these units representative of what we think merc units would be? Is
there a way to build less amazing, but still effective mercenary units? Is
so, what are people's thoughts on them?

In the Slammers books there is inference made to TO&E's differing between mercenary units,as well as unit quality varying between them.Planets tended to hire mercenary units based on what they could afford,and you got what you paid for.


I have used differing TO&E's/unit quality in my solo DS2 games as I think this would be a function of what that unit/unit's leader could afford to get as well.Plus it is interesting to see what certain types of units will/can do based on their makeup.I tend to use a good bit of infantry so have used low-tech infantry merc units w/good bit of support weapons in various situations.Can be quite fun as well as challenging.

MD
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