GZG List archives -- October 2006
[GZG] Mercenary units
Some recent comments made in a reply to the new 15mm Vehicle announcement
have got me to thinking, "What is a -realistic- way to do sci-fi mercs"
The
usual tendency seems to be to try to recreate one of the great merc units
from books and other games - Hammer's Slammers, Wolf's Dragoons, etc. But
are these units representative of what we think merc units would be? Is
there a way to build less amazing, but still effective mercenary units?
Is
so, what are people's thoughts on them?
In the Slammers books there is inference made to TO&E's differing between
mercenary units,as well as unit quality varying between them.Planets tended
to hire mercenary units based on what they could afford,and you got what you
paid for.
I have used differing TO&E's/unit quality in my solo DS2 games as I think
this would be a function of what that unit/unit's leader could afford to get
as well.Plus it is interesting to see what certain types of units will/can
do based on their makeup.I tend to use a good bit of infantry so have used
low-tech infantry merc units w/good bit of support weapons in various
situations.Can be quite fun as well as challenging.
MD
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