I think that Company size Merc units are too fragile. To be sustainable
they need to be at least a Battalion (+), especially for more mechanized
units. Using a rule of 40% loss makes a unit combat ineffective; a company
can only have @ 30 casualties or 4 vehicle losses before they are out of the
fight. A Battalion can at least rotate a company in and out of the line.
Michael Brown
mwsaber6@xxxxxxx
_____
From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx
[mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Eli Arndt
Sent: Wednesday, October 18, 2006 12:48 PM
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Subject: [GZG] "Realistic" Mercenary TO&E
Some recent comments made in a reply to the new 15mm Vehicle announcement
have got me to thinking, “What is a –realistic- way to do sci-fi mercs” The
usual tendency seems to be to try to recreate one of the great merc units
from books and other games – Hammer’s Slammers, Wolf’s Dragoons, etc. But
are these units representative of what we think merc units would be? Is
there a way to build less amazing, but still effective mercenary units? Is
so, what are people’s thoughts on them?
Some ideas I have had are –
1) An all infantry force with no armor but a good number of man-portable
anti-tank weapons.
2) Conventional mobile infantry force with mid-tech resources.
3) Small, but elite and hi-tech unit of combat walkers.
These are just off the top of my head.
Thanks,
Eli