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I think that Company size Merc units are
too fragile. To be sustainable they need to be at least a Battalion (+),
especially for more mechanized units. Using a rule of 40% loss makes a
unit combat ineffective; a company can only have @ 30 casualties or 4 vehicle
losses before they are out of the fight. A Battalion can at least rotate a
company in and out of the line. From:
gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx
[mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Eli Arndt Some recent comments made in a reply to the new 15mm Vehicle
announcement have got me to thinking, “What is a –realistic- way to
do sci-fi mercs” The usual tendency seems to be to try to recreate
one of the great merc units from books and other games – Hammer’s
Slammers, Wolf’s Dragoons, etc. But are these units representative
of what we think merc units would be? Is there a way to build less
amazing, but still effective mercenary units? Is so, what are
people’s thoughts on them? Some ideas I have had are – 1) An all infantry force with no armor but a good number of
man-portable anti-tank weapons. 2) Conventional mobile infantry force with mid-tech
resources. 3) Small, but elite and hi-tech unit of combat walkers. These are just off the top of my head. Thanks, Eli |
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