GZG List archives -- September 2006

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Re: [GZG] re: New to Rules- Close Combat Question



I just helped my GF design her ESU PA assault squad.  Slow Heavy PA
and half the 8 man squad has Flachette Cannons. (Assault Shotguns
with an impact of d10).

Now I'm afraid to face them as she has seen the shock and awe PA
cause in  a close assault.

Roger

On 9/13/06, Mark Kinsey <Kinseym@xxxxxxx> wrote:
Glenn M. Goffin wrote:
>> Posted by: "hundvighong" hundvighong@xxxxxxxxx   hundvighong
>>
>
>
>> Going to close quarters ought to be something you do only when you
>> absolutely, positively have to take that ground right away...and
>> even then, it shouldn't be a sure thing.
>>
>
> Close combat seems to work best you have power armor and they don't,
> and when you have flamers and shotguns and they don't.
>
> --Glenn
>
>
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I'm running a scenario where it's important for the attacker to do
things quickly. The attacker has PA and the defender does not. Plus the
attacker has better quality troops. It's hard to convince the attacking
player that closing the distance and getting into close combat is much
more effective for him than sitting at distance and trying to get hits
on defenders in hard cover.

-Mark

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    roger@nospam.firedrake.org
    Generated: Wed Oct 04 01:07:18 GMT 2006