GZG List archives -- August 2006
Re: [GZG] [FT]ModernNaval? [SEC=UNCLASSIFIED]
How would you deal with a BOOM chit?
I'd run FT movement and weapon arcs and use the rest of the combat from DS.
One good missile strike can cripple a carrier. If I wanted survivability I'd raise the armour.
Roger
On 8/16/06, Robertson, Brendan <Brendan.Robertson@xxxxxxxxxx> wrote:
I have seen many attempts over the years, none of them really succeeded on
their own to get the right feel.
My feeling is that modern naval combat really need a mix of both FT and DS.
Movement from FT and a mixed DS/FT combat system.
Example:
Destroyer
Mass 30 (= 30 total DS size)
Size 15 Main Hull (1/2 total size) = motive system costs etc
Size 5 Forward Turret (Superior FCS + 2 x Size 5 HVC)
Size 5 Aft Missile Battery (ZAD + 3 x Sup Heavy missiles)
Size 5 Helideck (Size 3 VTOL)
Build each part as a separate DS vehicle. In combat, weapons can be
targetted against each section.
One option with the main hull is to divide it into size 5 sections and when
more than half of them are destroyed, the ship sinks.
This would give the right "feel" and should work from pre-dreadnought
through to modern. Going to make for *very* expensive vehicles from a
points POV, but that's just a scaling thing.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
> From: Damond Walker
> Sent: Wednesday, August 16, 2006 10:10 PM
> Subject: [GZG] [FT] Modern Naval?
>
> Hey All,
>
> I'm toying around with hacking together a version of FT for
> use with Modern Naval gaming. Has anyone done anything along
> these lines?
>
> The trouble, as I see it, is to come up with a model for the
> BILLIONS of various radars and sonars used by naval forces
> today. I want to keep things cinematic but I also want to
> capture detection of opposing forces.
>
> I've thought about using an opposed roll. Once detected the
> vessel stays detected throughout the game.
>
> OR there is the option of just BAGGING IT. Assume detection
> and game on.
>
> Damo
IMPORTANT
1. Before opening any attachments, please check for viruses.
2. This e-mail (including any attachments) may contain confidential
information
for the intended recipient. If you are not the intended recipient,
please contact the sender and delete all copies of this email.
3. Any views expressed in this e-mail are those of the sender and are not
a statement of Australian Government Policy unless otherwise stated.
4. Electronic addresses published in this email are not conspicuous
publications
and DVA does not consent to the receipt of commercial electronic
messages.
5. Please go to http://www.dva.gov.au/feedback.htm#sub to unsubscribe emails
of this type from DVA.
6. Finally, please do not remove this notice.
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Mon Sep 04 01:07:33 GMT 2006