GZG List archives -- August 2006

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Re: [GZG] DS2 Cheese



Each Stealth level gives you effectively -1 to your target die size.
Superior FCS is effectively a +2 bonus to firing.

Do the math? ;)

Two levels of Stealth offsets two levels of FCS (Superior).

J

John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University

On Wed, 16 Aug 2006, Roger Books wrote:

So how many levels of stealth do you need to make up for S-FCS?  I tend to
put 1 level of stealth on my size 4 Enh-FC (the majority of my tanks) and 2
levels on my size 5 S-FC (the latest and greatest).

Roger

On 8/16/06, Oerjan Ariander <oerjan.ariander@xxxxxxxxx> wrote:

Glenn Wilson wrote:

>Just playing with 'the edges' of DS2 and decided to
>toss out a cheese laden idea for tearing...discussing.
>
>Multiple (beyond 2) weapons per turrets.

Under the DS2 rules-as-written, this isn't a problem. If you want to fire
more than one of those weapons in a single DS2 game turn they all need to
be of the same type and size and they all have to fire at the same target.
The main effect of putting three big guns (eg. HKP/5s or MDC/5s) in a
single turret is that you increase the odds for drawing a "Systems Down:
Firer" chit and knock *your own* vehicle out...

>Extreme opposite end imagine - if the weapons per
>class rule was dropped with a house rule - 12 Size 1
>HELs (etc) would fit on a class 5 hull!  Buckets of
>dice DS 2 style???

"Death of a thousand cuts" - though again the biggest effect of adding
extra gun barrels is that you increase the odds of drawing an SD:F chit
and
knock *your own* vehicle out :-/

FWIW one of the "cheesiest" concepts in DS2 is to use Superior FCS while
ignoring Stealth: Superior FCS is seriously underpriced, while Stealth is
just as seriously overpriced... Enhanced FCS is underpriced as well,
though
not quite as badly as Superior :-/

Regards,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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