GZG List archives -- August 2006

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Re: [GZG] DS2 Cheese



Glenn Wilson wrote:

Just playing with 'the edges' of DS2 and decided to
toss out a cheese laden idea for tearing...discussing.

Multiple (beyond 2) weapons per turrets.

Under the DS2 rules-as-written, this isn't a problem. If you want to fire more than one of those weapons in a single DS2 game turn they all need to be of the same type and size and they all have to fire at the same target. The main effect of putting three big guns (eg. HKP/5s or MDC/5s) in a single turret is that you increase the odds for drawing a "Systems Down: Firer" chit and knock *your own* vehicle out...


Extreme opposite end imagine - if the weapons per
class rule was dropped with a house rule - 12 Size 1
HELs (etc) would fit on a class 5 hull!  Buckets of
dice DS 2 style???

"Death of a thousand cuts" - though again the biggest effect of adding extra gun barrels is that you increase the odds of drawing an SD:F chit and knock *your own* vehicle out :-/


FWIW one of the "cheesiest" concepts in DS2 is to use Superior FCS while ignoring Stealth: Superior FCS is seriously underpriced, while Stealth is just as seriously overpriced... Enhanced FCS is underpriced as well, though not quite as badly as Superior :-/

Regards,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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