GZG List archives -- July 2006

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Re: [GZG] FT:use of EW in FT games?




?


Mark said:
looking for suggestions of how others use [EW] in their FT games.

Simple version: ECM reduces enemy range bands, as Noam has suggested to New Israeli stealth. ECCM would counter that. Let's say a NAC vessel (EW rating 4) and allied PAU (EW rating 1) are fighting an IF Amirate ship (EW rating 2).


NAC vs IF: 4 > 2, so normal
PAU vs IF: 1 < 2, so PAU uses 5" range bands instead of 6" RBs
IF vs NAC: 2 < 4, IF fires using 4" RBs
IF vs PAU: 2 > 1, so normal

An alternative is to let a EW bonus give you larger range bands--so NAC would fire at IF with 8" range bands, meaning a Beam 2 could hit out to 32"--but that is quite a disadvantage for lower-tech ships.


There are a number of existing mechanisms in the rules that can produce ECM style effect.
In my game group we use.
Advanced sensors increase the range at which the target is de-blipped and can provide more information.
Signature distorters can mask the true size of a ship by making it appear larger or smaller.
Stealth reduces the range of weapons and the de-blip.
ECM Jammers, reduces the de-blip range and reduces the range at which advanced sensors provide the additional information. ECM also reduces the lock on range of missiles. Note Jammers can't be combined with stealth because making more noise isn't stealthy.


All of these systems provide a number of advantages / disadvantages to players without the need for dice rolling. Because all the systems take up mass or add significantly to the cost a high tech ship won't get as much hull or weapons as the lower tech brick.

John


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