GZG List archives -- July 2006
Re: [GZG] And now for something completely different... and maybe even
Sounds ok to me. I don't think that K-guns are particularly unbalanced,
especially without advanced drives.
Me, myself, and I, I am in the process of painting up the AM-Rep
battlecruiser as a UN "stealth battleship". I think it looks wonderfully like
a new UN collaboration with the NI where the UN employs some of the NI tech.
Loaded with grazers, ER-PT's, and a single level of stealth hull (where
appropriate :-) ), it's the heaviest warship assigned to the UN "Black ops"
deep penetration division.
grant
>
> Ok, so I will NOT contribute to the sheep-fest.
>
> I will, however, ask an FT game balance question. I have a home-brew
> fleet that I've been working on using the brigade models AmRep ships. The
> ships, for those who are not familiar with them, tend to have large,
> clearly forward firing guns.
>
> My current designs use weak hulls, no armor, shields, and combinations of
> beam weapon and p-torps (depending on specific ship, of course), and
> almost evertthing in the fleet is fairly quick with thrust of 6 or so.
>
> Now, with that background, I was poking through FB2 last night and started
> wondering about k-guns. If they were mounted on human-style hulls, would
> there be any potential balance problems? I think that they might be more
> fun for the big-ass cannons, and the "only one arc" piece works nicely. I
> wouldn't be using other stuff like scatter guns and advanced drives...just
> the k-guns.
>
> I'd apprecaite it if anyone with strong opinions (like I'd find that
> here!) would let me know if this sounds OK or cheesey...
>
> :)
>
> Thanks,
>
> J
>
> John K. Lerchey
> Assistant Director for Incident Response
> Information Security Office
> Carnegie Mellon University
>
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