GZG List archives -- July 2006

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Re: [GZG] And now for something completely different... and maybe even



   Sounds ok to me.  I don't think that K-guns are particularly unbalanced, 
 especially without advanced drives.

   Me, myself, and I, I am in the process of painting up the AM-Rep 
 battlecruiser as a UN "stealth battleship".  I think it looks wonderfully like
 a new UN collaboration with the NI where the UN employs some of the NI tech.
 Loaded with grazers, ER-PT's, and a single level of stealth hull (where
 appropriate  :-) ), it's the heaviest warship assigned to the UN "Black ops"
 deep penetration division.

  grant


> 
> Ok, so I will NOT contribute to the sheep-fest.
> 
> I will, however, ask an FT game balance question.  I have a home-brew 
> fleet that I've been working on using the brigade models AmRep ships.  The 
> ships, for those who are not familiar with them, tend to have large, 
> clearly forward firing guns.
> 
> My current designs use weak hulls, no armor, shields, and combinations of 
> beam weapon and p-torps (depending on specific ship, of course), and 
> almost evertthing in the fleet is fairly quick with thrust of 6 or so.
> 
> Now, with that background, I was poking through FB2 last night and started 
> wondering about k-guns.  If they were mounted on human-style hulls, would 
> there be any potential balance problems?  I think that they might be more 
> fun for the big-ass cannons, and the "only one arc" piece works nicely.  I 
> wouldn't be using other stuff like scatter guns and advanced drives...just 
> the k-guns.
> 
> I'd apprecaite it if anyone with strong opinions (like I'd find that 
> here!) would let me know if this sounds OK or cheesey...
> 
> :)
> 
> Thanks,
> 
> J
> 
> John K. Lerchey
> Assistant Director for Incident Response
> Information Security Office
> Carnegie Mellon University
> 
> _______________________________________________
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> Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
> 

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