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Jaime Tiampo wrote:
True, but assuming you're using the Beta figher rules, those HMs can be engaged by heavier weapons to 'thin the field' as it were. Wave motion guns, obviously, will do a very nice job of wiping out a good chunk of your missile salvo. As well, your ships are all one shot wonders. Assuming my force survives the barrage, then I can butcher your launch veichles with impunity thanks to the lack of FTL and beam weaponary. An unpleasant design, but not anywhere near as bad as the soapbubble carrier :pAs with all things, MT Missiles are something that requires moderation. If you use 1 or 2 you might was well just aim them off the table. If you take them in hoards they'll wipe out a fleet if the oposing fleet isn't design to take them out.
Consider a simple purpose built Cruiser. Cost: 270 TMF: 80 MD: 4 Hull: 24 FC: 1 MT Missiles: 15
15 Missiles require 30 PDS to take out. Each missile (if a standard unit) causes on average 7 points of damage. That's 105 for the salvo.
Now in a game of 1500 points, you can take 5 of those, so 75 missiles total, requiring 150 PDS to stop, causing 525 points of damage.
Jaime