GZG List archives -- July 2006

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Re: [GZG] Re: Full Thrust 2 questions



Jaime Tiampo wrote:

As with all things, MT Missiles are something that requires moderation. If
you use 1 or 2 you might was well just aim them off the table. If you take
them in hoards they'll wipe out a fleet if the oposing fleet isn't design
to take them out.

Consider a simple purpose built Cruiser.
Cost: 270
TMF: 80
MD: 4
Hull: 24
FC: 1
MT Missiles: 15

15 Missiles require 30 PDS to take out.
Each missile (if a standard unit) causes on average 7 points of damage.
That's 105 for the salvo.

Now in a game of 1500 points, you can take 5 of those, so 75 missiles
total, requiring 150 PDS to stop, causing 525 points of damage.

Jaime

True, but assuming you're using the Beta figher rules, those HMs can be engaged by heavier weapons to 'thin the field' as it were. Wave motion guns, obviously, will do a very nice job of wiping out a good chunk of your missile salvo. As well, your ships are all one shot wonders. Assuming my force survives the barrage, then I can butcher your launch veichles with impunity thanks to the lack of FTL and beam weaponary. An unpleasant design, but not anywhere near as bad as the soapbubble carrier :p
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