GZG List archives -- July 2006

Number 102 of 441 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

RE: Critical hits (was Limits on armour?)



Sorry, should have been "can become almost toothless"

> -----Original Message-----
> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx]
> Sent: Friday, July 07, 2006 2:36 PM
> To: gzg@xxxxxxxxxxxxx
> Subject: Re: Critical hits (was Limits on armour?)
> 
> 
> On Jul 7, 2006, at 2:23 PM, McCarthy, Tom ((xwave)) wrote:
> 
> > Personally, I find the second threshold check to be huge.  Many
ships
> > are still nasty combatants until that 2nd threshold check.  And
then,
> > suddenly, they become almost toothless.
> 
> I agree with everything but the "toothless" adjective. Threshold
> level 2 is where ships are more likely to have some serious fighting
> capability reduced. I tend to care much less about threshold 1 on any
> ship with two or more firecons, and want to maximize damage
> absorption/deflection/avoidance capability to the end of the second
> row, if I can.
> 
> 
> 
> "It is I, NRI"
> 






  • Prev by Date: Re: Critical hits (was Limits on armour?)
  • Next by Date: [ot] Digest Format?

  • Previous by thread: Re: Critical hits (was Limits on armour?)
  • Next by thread: [ot] Digest Format?

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Tue Aug 01 01:07:46 GMT 2006