GZG List archives -- July 2006

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Re: Critical hits (was Limits on armour?)




On Jul 7, 2006, at 2:23 PM, McCarthy, Tom ((xwave)) wrote:

Personally, I find the second threshold check to be huge.  Many ships
are still nasty combatants until that 2nd threshold check.  And then,
suddenly, they become almost toothless.

I agree with everything but the "toothless" adjective. Threshold level 2 is where ships are more likely to have some serious fighting capability reduced. I tend to care much less about threshold 1 on any ship with two or more firecons, and want to maximize damage absorption/deflection/avoidance capability to the end of the second row, if I can.




"It is I, NRI"






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