GZG List archives -- July 2006

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Re: Critical hits (was Limits on armour?)



Well, one other option to the attrition system would be what starmada does. Roll a damage die for each "hit" and kill off systems. More attritive (is that a word?) than FT, more predictable (every damage point kills *some* system), but not reaonable for ships with as large a damage track as is avialable for FT ships. And, quite frankly, it would no longer feel like FT.

While FT's attrition system can be frustrating:

- threshold checks only after full rows are killed...
- threshold checks end up with random results (good dice, little or no
  systems damaged, bad dice, the whole ship can become disfunctional)...

It *is* rather unique to this game, and since all ships have to do it, it's reasonabley balanced. Adding criticals, IMHO, would he hard to do. The idea of "for any individual weapon that scores 6 points" just begs to not amass dice. I like amassing dice. Given that there are different kinds of D6 results, and that some weapons have special effects (needle beams, for example) makes it even harder.

I consider it to be a "critical hit" when I blow a pile of threshold rolls and watch my ship fall apart. ;)

J

John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University

On Fri, 7 Jul 2006, Allan Goodall wrote:

On 7/7/06, McCarthy, Tom (xwave) <Tom.McCarthy@xxxxxxxxx> wrote:

In FT, checking systems at the end of a row of hull boxes is a simple mechanism for attrition of systems.

I like attrition. I'm just not crazy about the lack of granularity in the FT system. The ship is perfectly okay up through the point where there is one hull point left on that hull row line... then things fall apart with one damage point suffered.

That having been said, the cure is far worse than the disease from
what I've seen.

Oh, and the Command and Colors games (Memoir 44, Battle Cry, Command &
Colors: Ancients) has an even more severe lack of granularity. An
infantry unit has 4 figures. It is 100% effective until it loses the
last figure, then it disappears. And yet this system is my favourite
board game system. Go figure.

--
Allan Goodall            http://www.hyperbear.com
agoodall@xxxxxxxxxxxxx
awgoodall@xxxxxxxxx








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