GZG List archives -- July 2006

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Re: Re: Limits on armour? and Full Steam



>> I'd want PTorps and missiles and other weapons to have the chance to do crits also, which is why I was saying "6 damage in one >> attack". I would like to be able to target specific systems, at  
>> least to some extent--I'd like to be able to order "aim at their  drives" or "don't hit the cargo pods", although you might have to be at close range and/or lower your chance of "hit anywhere" to get a higher chance to "hit specific target"

Noam said:
>Each has his own tastes, but to this I say "Blah!" Use Needle Beams to hit specific targets (and good luck on that!).

YMMV, but I really dislike having needle beams as a separate system. I'd much rather give some kind of needle-like ability to a normal weapon.

> The directed attacks described above give exacerbate the "Big Ship" problem, since they are more likely to be able to muster the 6 points needed all at once than smaller ships.

Not at all. I said six points of damage by one weapon, not by one ship's firepower. So if a Ptorp or an individual salvo missile rolls a 6, or a heavy missile does 6+ on its 2d6, or a a beam die gets two reroll 6's, then it gets a chance of a crit. If you roll nineteen beam dice and all of them roll sixes and then roll 5's on their rerolls, then no individual beam die did 6 points so you dont get a crit. Ideally you'd roll beam dice per weapon, but I'd rather rollthem in a bunch and I assume most other people would as well.







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