GZG List archives -- July 2006
RE: Re: Critical hits (was Limits on armour?)
And the notorious Red Chicken Rising, as a game design decision,
dispensed with damage tracks and only tracked critical hits.
> -----Original Message-----
> From: laserlight@xxxxxxxxxxx [mailto:laserlight@xxxxxxxxxxx]
> Sent: Friday, July 07, 2006 11:45 AM
> To: gzg@xxxxxxxxxxxxx
> Subject: Re: Re: Critical hits (was Limits on armour?)
>
> >From: Doug Evans
> >Would breaking it down even further into external systems, protected
> systems, and core systems, give you enough possible finer granularity?
>
> That's what I'd like. Traveller had "surface hits" and "penetrating
hits",
> as I recall, and depending on the modifiers for your ship size and
armor
> vs the weapon, you had a range of results possible. At the low end,
you'd
> risk losing a little fuel or a weapon battery; at the high end, your
ship
> goes boom.
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