GZG List archives -- July 2006
Re: Re: Critical hits (was Limits on armour?)
>On 7/7/06, Noam Izenberg <noam.izenberg@xxxxxxxxxx> wrote:
>> The most logical PSB comes from the fact that we are simulating a 3D system in 2D. If we force all port fire to only hit port systems we are forcing a highly unrealistic Flatland 2D system.
OTOH, you're assuming the target ship can't rotate slightly to present a minimum target profile/most heavily armored face. It's like saying that when you shoot at a tank, you're just as likely to hit the rear face as the front.
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