GZG List archives -- July 2006

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Re: Critical hits (was Limits on armour?)




On Jul 7, 2006, at 11:05 AM, Allan Goodall wrote:

On 7/7/06, Noam Izenberg <noam.izenberg@xxxxxxxxxx> wrote:

The most logical PSB comes from the fact that we are simulating a 3D system in 2D. If we force all port fire to only hit port systems we are forcing a highly unrealistic Flatland 2D system.

That doesn't explain why the attacking commander allowed his weapon batteries to fire on the weapons of his opponent's far side when they should have been targeting the closer weapons (i.e. the ones firing back at him).

Well, Commander, the if ship I'm targeting at 12 mu (roughly 12,000 km if we go with the common 1mu = 1000 km unit) were a 200 meter diameter sphere, it takes up 3.44 arcseconds of my sky. Considering it's usually more like an edge-on blade shape maneuvering at several G with a distorting grav gradient behind it, be glad we can hit the thing at all.

This is why I generally dislike PSB. I just say, "cause the game plays easier that way" and I'm done with it.

I like _this_ PSB because it's not very high on the B part


-N

----

The stupid are not equal, but we need their purchasing power. - Uncle Al






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