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G'day,
Admittedly its been a while since we had a game of FT, but when we were
playing a lot of it heavily armoured ships didn't stand out as winning a lot and
winning/losing at least felt like it came down to the player and sometimes a bit
of dice like. With rerolls penetrating to the
hull (and ptorps etc punching through too) you can see thresholds happening
without having stripped all the armour anyway. I agree running up against a big
NSL SDN can be a major pain, but isn't that why they had to pay through the nose
for them? Derek felt equally frustrated when my FSE SDN could flit away from my
SMs, but his certainly couldn't escape
mine.
Not to be brutal (but what the heck its a
wargaming list right?), its kinda funny to watch these comments come out over
the years. Tom finds the armour a bit stiff, but 2 years back there was a major
whinge (can't remember by who) that you couldn't win with the NSL as they're too
slow. Reading between the lines (when people describe playing preferences) much
of this comes down to taste for different playing styles (fixed vs
floating, Oerjan speeds vs crawling pace, cinematic vs vector). Another case of
not going to please everyone all of the time. Not to say you shouldn't try new
mods to see what happens, see if it suits your gaming group better, but it may
be worth remembering it probably won't be everyone's cup of tea. Bit like the
idea of making more predictable missile results, some groups dislike the
extremes that can crop up, others relish it.
Then again maybe you shouldn't listen to a
gaming group that laughed as much when I rolled 18 1s as it
did when our ESU dice master had a scout take out an SDN with
rerolls.... 47 on the trot ;)
Cheers
Beth
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