GZG List archives -- July 2006

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RE: Limits on armour? and Full Steam



Title: Message
G'day,
 
Admittedly its been a while since we had a game of FT, but when we were playing a lot of it heavily armoured ships didn't stand out as winning a lot and winning/losing at least felt like it came down to the player and sometimes a bit of dice like. With rerolls penetrating to the hull (and ptorps etc punching through too) you can see thresholds happening without having stripped all the armour anyway. I agree running up against a big NSL SDN can be a major pain, but isn't that why they had to pay through the nose for them? Derek felt equally frustrated when my FSE SDN could flit away from my SMs, but his certainly couldn't escape mine.
 
Not to be brutal (but what the heck its a wargaming list right?), its kinda funny to watch these comments come out over the years. Tom finds the armour a bit stiff, but 2 years back there was a major whinge (can't remember by who) that you couldn't win with the NSL as they're too slow. Reading between the lines (when people describe playing preferences) much of this comes down to taste for different playing styles (fixed vs floating, Oerjan speeds vs crawling pace, cinematic vs vector). Another case of not going to please everyone all of the time. Not to say you shouldn't try new mods to see what happens, see if it suits your gaming group better, but it may be worth remembering it probably won't be everyone's cup of tea. Bit like the idea of making more predictable missile results, some groups dislike the extremes that can crop up, others relish it.
 
Then again maybe you shouldn't listen to a gaming group that laughed as much when I rolled 18 1s as it did when our ESU dice master had a scout take out an SDN with rerolls.... 47 on the trot ;)
 
Cheers
 
Beth
 


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