GZG List archives -- July 2006

Number 51 of 441 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: RE: RE: Limits on armour? and Full Steam



On Thu, 6 Jul 2006 laserlight@xxxxxxxxxxx wrote:

I'd still like some kind of critical hit which doesn't require chewing through all the hull. Just off the top of my head, let's say that if an individual attack does 6+ points of damage, you roll onthe crit table for that ship. Results might be "lose all portside weapons for 1 turn" or "lose 1 Thrust until repaired" or "steering problem, must turn starboard until repaired" or such.

JohnL said:
Sounds like a threshold check based on total accumulated damage, rather than being based on hull rows destroyed..

Well, not exactly--I'm suggesting that if an individual weapon scores 6 damage in one attack, it gets a crit 9or a chance to crit). For beams, that would be an individual die getting two rerolls of 6, so you could still roll a handful of dice for the beam weapons without having to keep track of "these three are from this weapon, those two from that one".
You could lay out the table so that you get a +DRM for each hull row you've destroyed, making it more likely that you'll get a crit, or a more devasting crit, after you've scraped off more layers of hull..







  • Prev by Date: Re: Limits on armour?
  • Next by Date: RE: Limits on armour? and Full Steam [SEC=UNCLASSIFIED]

  • Previous by thread: Re: RE: RE: Limits on armour? and Full Steam
  • Next by thread: Re: Critical hits (was Limits on armour?)

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Tue Aug 01 01:07:46 GMT 2006