GZG List archives -- July 2006
Re: Limits on armour? and Full Steam
On Jul 6, 2006, at 8:50 AM, McCarthy, Tom ((xwave)) wrote:
Armour can be a very effective way to keep a ship at full strength
for a
very long time. Some NSL ships require about 3/4 of their sum of hull
and armour boxes destroyed in order to force the second threshold
check.
It's a bit excessive, and I think most of those ships, rebuilt
under FB2
rules, would play better with a bit more hull and a bit less armour
(and
by play better, I mean 'be a foe that opponents feel they have an
equal
chance to beat').
I would disagree. The big armor layers on the NSL are a thing of
beauty for KV gunners.
For other opponents, the NSL heavy armor recommends more maneuvering
to get into more favorable arcs. It's never been a good idea to go
head-on with an NSL battle wall. But get behind one...
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