GZG List archives -- July 2006

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Re: Limits on armour? and Full Steam




On Jul 6, 2006, at 8:50 AM, McCarthy, Tom ((xwave)) wrote:

Armour can be a very effective way to keep a ship at full strength for a
very long time. Some NSL ships require about 3/4 of their sum of hull
and armour boxes destroyed in order to force the second threshold check.
It's a bit excessive, and I think most of those ships, rebuilt under FB2
rules, would play better with a bit more hull and a bit less armour (and
by play better, I mean 'be a foe that opponents feel they have an equal
chance to beat').


I would disagree. The big armor layers on the NSL are a thing of beauty for KV gunners.
For other opponents, the NSL heavy armor recommends more maneuvering to get into more favorable arcs. It's never been a good idea to go head-on with an NSL battle wall. But get behind one...


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“I could have gone on flying through space forever.” – Yuri Gagarin






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