GZG List archives -- July 2006

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Re: Limits on armour? and Full Steam



It's only a problem if you play custom fleets.  If you play custom ships...

Human weapons are usable by any fleet.  Throw those P-Torps on that ESU cruiser and
shock your opponent.

We had 4 players with different fleets.  The house rule was you had to play the same
designs versus everyone.  It kept design balanced.  You can accomplish the same
thing by allowing complete redesign every time so you don't know what you will be facing.

Roger

On 7/6/06, McCarthy, Tom (xwave) <Tom.McCarthy@xxxxxxxxx> wrote:

>> snip

It's rock/scissors paper time.

Put them up against K'rvak or P-torps.
>>

 

I accept rock/paper/scissors because it costs me no time and money to win or lose because of an incorrect choice before the game starts.

When a choice involves spending $400 CAN on models, 12 hours to clean and assemble and 12 hours to paint and base them, 2 hours to make up the forces and scenarios, and 4 hours to play the game, I don't like losing because of a rudimentary fleet design decision (ref.  ECC Can/Am FT battle).

 

And I sure don't want the next printing of FB1 to say, "These are the four major powers of the FT universe.  Given equal point values, expect NSL to beat NAC 90% of the time, FSE to beat NSL 90% of the time, ESU to beat FSE 90% of the time, and ESU to beat NAC 90% of the time.  If you only have one opponent, good luck figuring out which two fleets out of this book to buy."




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    roger@nospam.firedrake.org
    Generated: Tue Aug 01 01:07:46 GMT 2006