| Number 27 of 441 messages in this Archive | ||
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>> snip It's rock/scissors paper time. I accept rock/paper/scissors because it
costs me no time and money to win or lose because of an incorrect choice before
the game starts. When a choice involves spending $400 CAN on
models, 12 hours to clean and assemble and 12 hours to paint and base them, 2
hours to make up the forces and scenarios, and 4 hours to play the game, I don’t
like losing because of a rudimentary fleet design decision (ref. ECC
Can/Am FT battle). And I sure don’t want the next
printing of FB1 to say, “These are the four major powers of the FT
universe. Given equal point values, expect NSL to beat NAC 90% of the
time, FSE to beat NSL 90% of the time, ESU to beat FSE 90% of the time, and ESU
to beat NAC 90% of the time. If you only have one opponent, good luck
figuring out which two fleets out of this book to buy.” |