GZG List archives -- July 2006

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RE: Limits on armour? and Full Steam



>> snip

It's rock/scissors paper time.

Put them up against K'rvak or P-torps.
>>

 

I accept rock/paper/scissors because it costs me no time and money to win or lose because of an incorrect choice before the game starts.

When a choice involves spending $400 CAN on models, 12 hours to clean and assemble and 12 hours to paint and base them, 2 hours to make up the forces and scenarios, and 4 hours to play the game, I don’t like losing because of a rudimentary fleet design decision (ref.  ECC Can/Am FT battle).

 

And I sure don’t want the next printing of FB1 to say, “These are the four major powers of the FT universe.  Given equal point values, expect NSL to beat NAC 90% of the time, FSE to beat NSL 90% of the time, ESU to beat FSE 90% of the time, and ESU to beat NAC 90% of the time.  If you only have one opponent, good luck figuring out which two fleets out of this book to buy.”



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    roger@nospam.firedrake.org
    Generated: Tue Aug 01 01:07:46 GMT 2006