GZG List archives -- July 2006

Number 12 of 441 messages in this Archive
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RE: MudGrunt [SEC=UNCLASSIFIED]



I agree that those rules don't really address medieval combat very well.

For FMA purposes, Blood and Thunder still seems to give the best
approximation of combat in the period.
http://home.pacific.net.au/~southernsk/misc/fmafanta.htm


Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

> -----Original Message-----
> From: John Atkinson
> Sent: Wednesday, July 05, 2006 12:37 PM
> Subject: Re: MudGrunt
> 
> 
> Some useful ideas, I guess.  It would require a complete rework IMHO.
> It does not substantially address the difference between 
> close order and loose order troops, which is probably the key 
> concept when dealing with medieval units.
> 
> It isn't nearly harsh enough on loose order infantry being 
> run down by shock cavalry, nor does it simulate the 
> difficulties in mounted units charging disciplined close 
> order infantrymen (be they Swiss pikes, War of the Roses 
> billmen, Flemish guildsmen, Scottish schiltrons, Saxon fyrd 
> backed with huscarls, etc etc etc).
> 
> I also argue with the idea that suppressing units was a factor.
> Missile fire was more important for disrupting the formations 
> and lowering the morale so that they would break when charged 
> by the heavy cavalry.
> 
> John

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