GZG List archives -- July 2006
RE: MudGrunt [SEC=UNCLASSIFIED]
I agree that those rules don't really address medieval combat very well.
For FMA purposes, Blood and Thunder still seems to give the best
approximation of combat in the period.
http://home.pacific.net.au/~southernsk/misc/fmafanta.htm
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
> From: John Atkinson
> Sent: Wednesday, July 05, 2006 12:37 PM
> Subject: Re: MudGrunt
>
>
> Some useful ideas, I guess. It would require a complete rework IMHO.
> It does not substantially address the difference between
> close order and loose order troops, which is probably the key
> concept when dealing with medieval units.
>
> It isn't nearly harsh enough on loose order infantry being
> run down by shock cavalry, nor does it simulate the
> difficulties in mounted units charging disciplined close
> order infantrymen (be they Swiss pikes, War of the Roses
> billmen, Flemish guildsmen, Scottish schiltrons, Saxon fyrd
> backed with huscarls, etc etc etc).
>
> I also argue with the idea that suppressing units was a factor.
> Missile fire was more important for disrupting the formations
> and lowering the morale so that they would break when charged
> by the heavy cavalry.
>
> John
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