GZG List archives -- June 2006
Re: Re: Fighter Fixes was Re: Re: Re: [GZG] Revised Salvo Missiles Update
Assuming there are no small ships to soak damage that thrust 2 ship has to be in 1 of 3
places. Those places are close enough that I can easily narrow my choice of SM placements
to two. A placement that covers a left turn of one and a placement that covers a right turn of one.
Both will cover the no turn option. The ships actual thrust is so small as to be fairly irrelevant.
And I can probably narrow it down to one placement by table configuration and my estimate
of my opponents best strategy.
It's pretty hard to get a thrust 2 to 24 without flying out of the battle anyway.
What absolutely wipes out a SM player is K'rvak. The dodge circle is huge.
Roger
(Did not work out the math on the thrust 6 ship but I bet the possible location circle is much bigger.)
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Generated: Sat Jul 01 01:07:33 GMT 2006