GZG List archives -- June 2006
Re: Re: [GZG] Revised Salvo Missiles Update
We routinely do 6 player CW duels in two hours or less. This includes time
for mentoring as one or two newbies are not unusual. It also includes time
for fetching beer and laughing as the individual that plays hovercrafts spins
out of control and his gas engine bursts into flames.
Of course the group battlecry is "WAY OF THE WARRIOR!" and if you take too long
we go "Chaos Marauders" and you move straight with no fire, so dawdling and not
being aggressive are rare.
Roger
On 6/29/06, Roger Burton West <roger@xxxxxxxxxxxxx> wrote:
On Thu, Jun 29, 2006 at 09:46:16AM -0400, Roger Books wrote:
>Funny, phased actions are pretty simple in Car Wars and Champions.
One man's "pretty simple"...
Car Wars is famously the game that can take an entire evening to play
out a ten-second duel. I know a _lot_ of people who regard detailed
Champions combat as far too hard-core.
What phasing really accomplishes, in effect, is to reduce the distance
each ship moves in a "turn" by redefining a turn (and usually
introducing some sort of "megaturn" so that you can't do the full array
of turn activities each phase). Limiting ship speeds on the board has
exactly the same effect, but it's called "unrealistic"...
R
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