GZG List archives -- June 2006
Re: Re: [GZG] Revised Salvo Missiles Update
On Thu, Jun 29, 2006 at 09:46:16AM -0400, Roger Books wrote:
>Funny, phased actions are pretty simple in Car Wars and Champions.
One man's "pretty simple"...
Car Wars is famously the game that can take an entire evening to play
out a ten-second duel. I know a _lot_ of people who regard detailed
Champions combat as far too hard-core.
What phasing really accomplishes, in effect, is to reduce the distance
each ship moves in a "turn" by redefining a turn (and usually
introducing some sort of "megaturn" so that you can't do the full array
of turn activities each phase). Limiting ship speeds on the board has
exactly the same effect, but it's called "unrealistic"...
R
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