Okay, I will admit that I've stayed out of this because my group is still happy with the current fighter & missile rules. But I noticed when rereading the Beta test rules.
Evading for Fighters. I think this is something fighter shoud be able to do without burning combat endurance, reasoning for my thoughts. Fighter, can move up 36 for Normal or 48 for Fast fighters a turn. I would assume that these fighter should be able to "Duck and Weave" easy especial when Fighters don't build velocities from turn to turn. Now while I have no issis with a B4 able to hit a fighter at out to 48mu, I do have a problem with that same B4, able to hit more then 1 1 mass craft. If U can spread fire over a mass 1 or mass 1.5 (Large Fighters [non-FB2.5 rules]) then why can't I spread fire [aka=overkill power] over other targets after the 1st ship is destroyed. Now I have no issue with the PDS, killing multi small craft or fighters as that how they are designed to work, but Beams should be limited to 1 target ship/small craft/ or fighters. Also, I would like to see the fighter Morale Rules included, and for those whose Fighters are "Computer Drones" [aka not effected by morale] a simple fix, make them easier to hit by 1. After all these fighters are not concerned about their survival.
On the current Salvo Missile debate, I don't look at them as a Guided Missile, but as a WWII Torpedo where U fire it and hope U get fire solution correct. If U want a Guided Missile, use the Heavy Missile.
Well that my $0.02...
DOCAGREN
Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)
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