GZG List archives -- June 2006

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[GZG] Re: Fighter Fixes and Missile Debate



Okay, I will admit that I've stayed out of this because my group is still happy with the current fighter & missile rules.  But I noticed when rereading the Beta test rules.

Evading for Fighters.  I think this is something fighter shoud be able to do without burning combat endurance, reasoning for my thoughts.  Fighter, can move up 36 for Normal or 48 for Fast fighters a turn.  I would assume that these fighter should be able to "Duck and Weave" easy especial when Fighters don't build velocities from turn to turn.  Now while I have no issis with a B4 able to hit a fighter at out to 48mu, I do have a problem with that same B4, able to hit more then 1 1 mass craft.  If U can spread fire over a mass 1 or mass 1.5 (Large Fighters [non-FB2.5 rules]) then why can't I spread fire [aka=overkill power] over other targets after the 1st ship is destroyed.  Now I have no issue with the PDS, killing multi small craft or fighters as that how they are designed to work, but Beams should be limited to 1 target ship/small craft/ or fighters.  Also, I would like to see the fighter Morale Rules included, and for those whose Fighters are "Computer Drones" [aka not effected by morale] a simple fix, make them easier to hit by 1.  After all these fighters are not concerned about their survival.

On the current Salvo Missile debate, I don't look at them as a Guided Missile, but as a WWII Torpedo where U fire it and hope U get fire solution correct.  If U want a Guided Missile, use the Heavy Missile.

Well that my $0.02...


DOCAGREN


Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)

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