GZG List archives -- June 2006

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Re: Re: [GZG] Revised Salvo Missiles Update



From: "James Hiegel"
The strength of FT is its generic structure (most new players are surprised that you can design your own ship) and its simplicity (I can teach a brand new player how to play in less time that it takes to play a 1000pt Warhammer 40K game).

I agree--see http://mysite.verizon.net/laserlight/ft_lite.pdf for my one-page introduction to Full Thrust. However, simplicity can be taken too far--you want your game to simulate reality, even if it's just an imagined reality. If it doesn't do that, you might as well just just flip a coin to decide who wins instead of going to all the time and trouble to set up a bad game. (I'm thinking of a Napoleonic naval game whose rules made it well nigh impossible to use a line of battle--just the opposite of what you'd expect).


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