GZG List archives -- June 2006

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Re: Re: [GZG] Revised Salvo Missiles Update



From: "Peter Thoenen"
- Lots of folk want ECM, jammers, uber homing complicated missles.  Its
call Star Fleet Battles, play it.

That turns out not to be the case.
The main change we are discussing is "when do missiles launch--before or after ships move?" That's pretty simple.
I don't recall a specific set of ECM rules being proposed but it need not be complicated. "Each salvo rolls Xd6 for lock on, reduced by Yd6 for ECM, where X and Y are 1 / 2 / 3 for basic, enhanced, and superior systems."


of possible enemy fleet movement does wonders.  Think of WWI Torpedo
Boat barrages (as I think of SM's).

That's fine, and SM do act pretty much like that, but some of us want the missiles to behave like, well, missiles. You know, the whole "homing on a target" thing.


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