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Hell, screw the guesswork altogether. If
we're given infinite space, and logically we are, the best combat doctrine for
deep space combat under FT ultimately becomes to build a fleet of ships that are
designed to never drop below 100 MU, that sport long enough ranged weaponry to
basically point and laugh at all the slowpokes with their B-3s and short ranged
placed weapons. With enough of a mixture of fighters (largely for system
defense against slower moving enemies if you can't interdict them in deep space)
and stupidly large beams to resolve a variety of threats, there really would be
nothing an opponent could do about it but respond in kind. Yes, it'll take
twelve weeks to resolve actual combat at any scale, but when the future of your
civilization is at stake, who cares? You're not winning quickly, but
you're not losing, either. If infinite patience means you win every single
battle against anything that doesn't respond in kind, guess what? If
that's my home planet on the line, I'll take infinite patience over gameplay fun
any day of the stellar week.
At some point, Oerjan is right... flying at really
stupidly high speeds just makes too much sense for the ability to practically
ignore basically all of the most instant-death weapons in the game. If we
don't assume that fighters can build up this kind of thrust, they become
useless, and the placed weaponry becomes useless in any case. That doesn't
make for a game that I like either, which is why I usually play on a fixed
living room floor at relatively low speeds and let a bit of strategic judgment
with fairly good intelligence on where the enemy's going to go and a bunch of
dice rolling resolve the battles regardless of the scale of the fleets.
The problem is, FT ultimately has no mechanics other than player interest
in quicker games and table space to stop us from flying around like
gnats on crack and hurling insults at each other from the next planetary
orbit.
E
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