GZG List archives -- June 2006

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Re: Re: [GZG] Revised Salvo Missiles Update



My recommendation to you is, if you don't like the mechanic, don't use Salvo Missiles.
If you want a direct fire weapon use one of the direct fire mechanics and call it a missile.
The reason SMs use the mechanic they do is because they are extremely powerful.
If you can hit with them every time you can win every time.  What's the fun in that.
Personally I don't need an ECM race, the fighter/PDS race is bad enough.

I also like the fact that you have to severely outguess your opponent to make them
work.  It's a challange.

Roger

On 6/25/06, Eric Foley <stiltman@xxxxxxxxxxxx> wrote:

----- Original Message -----
From: "Allan Goodall" <agoodall@xxxxxxxxxxxxx>
> For every PSB there is a counter-PSB: Couldn't you say ships have a
> laser-absorbing coating that absorbs the energy from a targeting laser
> and stores the energy in batteries? Beams, etc. might cook away this
> coating, but the coating is good enough to make targeting lasers a
> thing of the past.
>
> Or, if that PSB isn't to your liking: if screens can make it harder to
> hit with beams, presumably screens also make targeting lasers less
> useful.

I just don't buy either of these.  For heavy missiles, maybe.  For salvo
missiles?  When the range on them is roughly half that of contemporary beam
weapons, I just don't buy that.  Pick your methods, whether it's by laser
guidance from the mothership or by beaming a guidance signature from the
mother ship by transmitting to the missile instead of painting the target
with a beam, or whatever... it just doesn't make sense.  By all means, throw
ECM in there to make it more interesting to try to figure out which target
is which or screens that make it harder to paint the target with a laser
guidance system or whatever, but SOMETHING ought to still work better than
"put it in a general area and hope it's the way they go."

E


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    roger@nospam.firedrake.org
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