GZG List archives -- June 2006

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Re: Re: Re: Re: Re: Re: [GZG] Revised Salvo Missiles Update



Oerjan said:
>In space there's (usually) no horizon to block your line of sight, so if your missiles carry enough on-board fuel you'll be able to guide them to the *general* area of the target. ('Course, that "if" might not be entirely trivial...) However, instead of the horizon you start to get significant time lags in the communication between the launching ship and the missile, so the missile still needs good enough target seekers - and enough autonomy - to find the target on its own.
>Trouble is, as soon as the missile has *any autonomy at all* wrt target selection it also runs a risk of attacking some other target than its parent ship intended...

I rarely hear anyone suggesting that a mu is more than 1000km (although there are many who feel it should be less), so assuming you're on a 100mu table, you have less than a second of speed-of-light delay. And you don't generally don't have a horizon. I don't mind a banzai jammer having a chance to seduce a missile away from its main target; what I object to is launching a missile and finding out that the target zigged and the missile stupidly kept running to where the target *used to be*. I f the target sees the missile coming, jinks away, and the missile runs out of fuel trying to catch it, that's okay--although I'd allow the missile to re-target if there was something in range, or perhaps to cut thrust and drift a while, ready to reactivate if its parent ship calls it again.
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