GZG List archives -- June 2006

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Re: Re: Re: [GZG] Revised Salvo Missiles Update



>From: john tailby 
>However the effect of this weapon system is so powerful as to make it an easy decision for fleet designers. Any weapon system that is a must have is too good to include.

I'm disagreeing with you based on the fact that I have *actually used* similar rules from the Playtest List and (given the chances to PDS etc which were also proposed) salvo missiles were no problem. I and my usual opponent both said the SMs felt more like the way missiles ought to feel and they were not overpowering. And that was without using ECM, which would further weaken SM.

To be fair, I did discover a munchkinable aspect of the rules but it didn't apply to SM. 

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