GZG List archives -- June 2006

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Re: Re: [GZG] Revised Salvo Missiles Update



>From: john tailby 
>These rules just seem to make missiles a no brainer.
<snip>
>These weapons look very complicated.

Is it just me, or do these two sentences really not got together?

I haven't tried this variation yet but I have tried similar, and there's really not a problem. Missiles *should* be target seekers; if you want something where you just toss it out there and hope something wanders within range, that's more like mines. 

You do have to adjust the PDS rules but you have to do that anyway, due to the Great Fighter Imbalance Problem (which we won't rehash here). So in your example, the NSL ship doesn't waste its anti-ship fire on the FSE ship; instead it shoots down more missiles. 

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