>To acually answer your question, most of the ships have wider than 1-arc
>weapon mounts. Common patterns are 3-arc weapons overlapping F, 4-arc
>weapons overlapping F and A, or 5-arc weapons overlapping 120-degrees
>each broadside.
If your strongest arcs are FP F FS, I'd expect you to try to close on your
target and vice versa, so it turns into a head-on (more or less) pretty
quickly. But it sounds as if your firepower might be pretty evenly spread.
Any limits to where the marker is moved, such as arcs or turning
limits/rates?
On the first turn it has to go in the launcher's covered arc. In the
second turn, I'd say it can go anywhere.
On the second turn, is the player required to maneuver the salvo against
the original target
No--you may have a target in mind but you don't have to announce it.
Can the SM marker turn around and chase down targets that overflew it?
Yes.
Can a player intentionally shoot at a target out of range so as to get
the salvo on a target next turn at the same time as a new salvo from the
same launcher, effectively doubling his throw weight?
Yes, although your opponent knows the first missile is out so actually
hitting with that first missile is a bit tricky.
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