GZG List archives -- June 2006

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Re: Re: Re: Revised Missiles (long) was Re: [GZG] Heavy missile questions.



>To acually answer your question, most of the ships have wider than 1-arc weapon mounts.  Common patterns are 3-arc weapons overlapping F, 4-arc weapons overlapping F and A, or 5-arc weapons overlapping 120-degrees each broadside.

If your strongest arcs are FP F FS, I'd expect you to try to close on your target and vice versa, so it turns into a head-on (more or less) pretty quickly. But it sounds as if your firepower might be pretty evenly spread. 

>Any limits to where the marker is moved, such as arcs or turning limits/rates? 

On the first turn it has to go in the launcher's covered arc. In the second turn, I'd say it can go anywhere.

>On the second turn, is the player required to maneuver the salvo against the original target

No--you may have a target in mind but you don't have to announce it.

>Can the SM marker turn around and chase down targets that overflew it?  

Yes.

> Can a player intentionally shoot at a target out of range so as to get the salvo on a target next turn at the same time as a new salvo from the same launcher, effectively doubling his throw weight?

Yes, although your opponent knows the first missile is out so actually hitting with that first missile is a bit tricky. 
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