GZG List archives -- June 2006
Re: Re: Revised Missiles (long) was Re: [GZG] Heavy missile questions.
>From: J L Hilal
>However, we set up most games as parallel-converging
IME those tend to turn into mutually-closing pretty rapidly--which is what you'd expect when fire arcs are centered around F arc. Do you tend to use broadside arcs?
>I was just being conservative in my proposal by keeping the existing range envelope.
No problem, I had two concepts in mind for those two proposals:
a) 6mu/Endurance gives you a pretty easy way to change the max range for a missile. There's no reason ESU and NAC and FSE and so foth all have to have the same performance/range. And if you're out at the edge of your powered envelope, your chance of hitting should go down.
b) the 18+18 suggestion was originally put forth by someone else, but it offered and interesting idea--on the first turn, your missiles launch after ship movement, so they can seek their intended targets if you're close enough (and your ship won't overrun its own missiles); on the second turn things are handled as they are now for SMs
I am trying to fix the parts of the SM mechanics that bother me, not
>make SMs into a superweapon. That said, I have no objection to increasing the
>range of standard SMs if the general consensus is that this does not make them
>overpowered, and with the stipulation that they may expend their full endurance
>in a single game turn, even if they are later given the option for multi-turn
>persistance.
>
>
>J
>
>_______________________________________________
>Gzg-l mailing list
>Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
>http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Sat Jul 01 01:07:32 GMT 2006