GZG List archives -- June 2006

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Re: Revised Missiles (long) was Re: [GZG] Heavy missile questions.



--- laserlight@xxxxxxxxxxx wrote:

> >From: J L Hilal 
> >REVISED MISSILE RULES PROPOSAL
> 
> Most of this seems workable. I'd suggest:
> 
> a) all missiles (salvo and HM) launch after ships move, and thus can attack
> their intended targets if they're close enough. Perhaps have 6 endurance
> points, each of which is good for 6mu movement--not necessarily all in the
> first turn. Unused END could be used for terminal attack maneuvers, more or
> less as you suggest.

Whether it is done as EF or the way I proposed are both fine with me.

However, I would not want multi-turn missiles as long as they are prohibited
from carring V from turn to turn; they will simply be left behind in actions
with a higher base V.  The second thing to consider is the number of EF.  Your
suggestion of 6EFx6MU results in a powered envelope of 36MU, 50% larger than
either my proposal or the FB1 SMs.  I suspect that that would further alter the
game balance of the 3 MASS system.

Finally, I would hope that the place of MTMs/beta-HMs would be taken by the
larger classes of SMs, resulting in a clean spectrum without a big break in
capabilities, powwer, or game mechanics


> 
> b) delete the FCS tracking stuff for simplicity's sake.
> 

Thats fine, but I'd want to keep the limit that FCS used for actual launches
are commited to that target for the rest of the turn.
  

J
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