On 08/06/06, Roger Burton West <roger@xxxxxxxxxxxxx> wrote:
>It is unfortunate that this weapon is so much more >effective against
>screened targets. Lots of weapons ignore screens >already...
I agree entirely, hence my reservations regarding it's screen interaction. I wanted the weapon to be better than regular beams at penetrating shields but my initial approach did seem to be too efficient at this for comfort.
>I'd be more inclined to use your "level 2 screen" >progression for level
>1 screens (still giving an 11% bonus over beam >batteries), and drop
>another point (0,0,0,0,1,2) for level 2 screens (25% >bonus). That would
>make the weapons slightly overvalued at 4xMASS.
I like your idea here. A bit of extra anti-screen punch, but at the same time not enough to make the screen completely pointless. Additionally if it allows me to class/mass these weapons as per regular beams but at a cost of mass x 4, then I would be very satisfied. If they are a little over valued, well I can live with that.
Thanks for taking the time to go over this for me.
Cheers,
Matt
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l